//
// Copyright (c) 2021 the rbfx project.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//

#include "../Precompiled.h"

#include "ParticleGraphSystem.h"

#include "ParticleGraphEmitter.h"
#include "ParticleGraphLayer.h"

namespace Urho3D
{
namespace ParticleGraphNodes
{

void RegisterGraphNodes(ParticleGraphSystem* system);

}

ParticleGraphSystem::ParticleGraphSystem(Context* context)
    : Object(context)
    , ObjectReflectionRegistry(context)
{
    RegisterParticleGraphLibrary(context, this);
}

ParticleGraphSystem::~ParticleGraphSystem()
{
}

void RegisterParticleGraphLibrary(Context* context, ParticleGraphSystem* system)
{
    ParticleGraphEffect::RegisterObject(context);
    ParticleGraphLayer::RegisterObject(context);
    ParticleGraphEmitter::RegisterObject(context);

    ParticleGraphNodes::RegisterGraphNodes(system);
}

} // namespace Urho3D
